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Digital Games

Rivium

Rivium is a single-player action adventure game I made by myself over the course of January-May 2017. In the game, the player finds treasure, causing their loot bag grow larger. However, this also causes them to become slower from the weight of said treasure. At the same time, this also gives the player the ability to swing the bag as an attack. This game was nominated by my professor to be displayed at the End of Year Show, one of only five freshman games to be presented at the event.

The RP

In our spare time, my friend Mars and I run a D&D inspired RPG over the internet. While taking cues from D&D in some ways, the vast majority the game was created from scratch ourselves--we designed the character creation, leveling, class, combat, and narrative systems, all unique from D&D and other roleplaying games. We've been running it since 2015, and it's currently around 650k words total. I've created several small games for it, the best of which is linked to the left.

While the RP isn't something either of us plan to produce professionally, both Mars and I make use of the RP as testing grounds for ideas we've used in our professional work. A lot of my projects have started as ideas from the RP (for example, Rivium, above, is an RP inspired game.) It's had a profound effect on the way I design and balance stat-driven character systems, as well as vastly improved my ability to design and write characters on both a written and visual level. To the left are some examples of content from the RP.

A New Day

A New Day is a game I made with my classmate, Julia Del Matto. The game is meant to teach the player that preparing for daily choices ahead of time, such as laying out your outfit or only buying one kind of cereal for breakfast, can save energy throughout the day by minimizing the energy you spend on decision-making. I programmed the game, and Julia did the art.

A Baker and His Bread

A Baker and his Bread is a branching narrative story about a man in biblical times who slowly goes insane after strange men arrive in his town. I made this game for a narrative assignment where me and two other classmates were tasked with crafting a cohesive world across several stories, each with our own themes--mine was "paranoia."

The Bounce House

The Bounce House is a Portal 2 level I made over two weeks for a level design assignment. It was the most popular level on the Steam Workshop for about a month and a half, and is currently the 5th most popular user-created Portal 2 level in the past year--it has over 4000 ratings, 96% of which are positive. 

Chasing Campfires

Chasing Campfires is a level I made for a VVVVVV level design assignment. VVVVVV is normally a very reaction-based platformer, so in my level, I challenged myself to stretch the game into a slower-paced methodical puzzle game. There's no way to play VVVVVV in browser, so I've included a few pictures instead.

Games In Pico-8

One of my favorite classes I've taken at NYU is Pixel Prototype, a rapid prototyping class taught by Bennett Foddy (of "Getting Over It") where students have to make a single prototype every week while following a given constraint or theme. Because of this class, I have produced a slough of games in Pico-8, and have a lot of experience with Lua as a result. I'm still taking this class, and I've been adding games here weekly since the semester began. Here are the 9 best ones.

Little Spawn

Heliotrope

Regular Olympic 

Kayaking

Transmission

Red Sunset

Shark Shark!

First Date

Evil Vending Machine

Embargo

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